Got a knotty plot
problem? A character you need to flesh out? A location you need to
describe or create?
When I am faced with a
problem like this, I have often found that a very simple technique
can get the juices flowing again. What is this? I hear you ask.
Well, it's called
writing. That's right. Writing.
Here's what you do.
Put down the piece of
writing you are stuck on. Get a fresh notebook, turn the page of the
one you're using, or open a new computer file so that you have a
blank page in front of you. Now write about your character, plot
problem or whatever it is you're stuck on.
Set yourself the task
of writing either:
a) three sides of A4
b) 1,000 words
c) for half an hour
d) whichever other
means of measuring volume of writing you prefer
on this topic.
Hang on, I hear you
say. Which part of "I'm stuck" do you not understand? If I
could write for half an hour (or whatever) about this then I wouldn't
be stuck, would I? Stay with me.
Start by writing down
everything you know about the situation/character/location already.
Then what you want to get from this exercise eg. "I need to know
character X better" or "I need to know how character Y gets
from their bedroom to the space station," or "I need to set
a scene at Grandmother's house." This is priming the pump of
creativity.
Then just brainstorm.
Write down any idea that occurs to you, however outlandish, and
include the ideas you are downright certain you'll never use as well
as the promising ones. This isn't part of your final work - it's a
brainstorming session. Just write down everything that comes to your
mind. The important thing is filling the page, reaching the word
count, or whatever.
Whatever you do, keep
going until you've written 1,000 words or three sides or your half
hour timer goes off. This is because necessity, or desperation, is the mother of invention. If you've summarised what you know, and written down the most obvious solution, and you're still got fifteen minutes to go, you'll have to start getting creative - and that's exactly what you want.
You may well find that
ideas will start flooding into your head - I usually do. Even if you
get just one idea, keep going. Ask yourself a few questions about the ideas you get:
- Do you like or dislike this idea? Why?
- Will this idea work? Do I need to change anything elsewhere in the story in order for it to work?
- If it won't work, what are the problems with it? Can I, or my character, solve them?
- Are the things I thought I knew about this character/situation actually correct?
- Should I ditch this character/scene completely?
- If I use this idea, how does it affect other characters/the story as a whole?
- If I can't use this idea in this story, is there potential in it for a completely new story?
You may well find that
the solution you hoped for will came to you, or you'll know that
character so much better. What you came up with will still
need work - but it's a start. You've got something to play with. You
can now go back to your original notebook/computer file, and begin!
You might even find
that the process triggers a completely new direction for your story
or even a totally new story. You may discover connections between
characters that you weren't aware of before; that a character has a
hobby or a previous job you didn't know about.
If you don't believe
me, here's an example from my experience.
I had a character who,
I decided, needed a bigger role in my story. Writing him out wasn't
an option for all sorts of complicated reasons I won't go into. So I
decided I would write about him for half an hour and see what
happened.
When I began, all I
knew about this character was:
- He wore a brown cloak
- His superpower was frying any electronic or mechanical device he happened to be next to (great if you're one of a bunch of superheroes trying to take out a baddie in electronic power armour, but a pain and a half if you want to surf the internet. Or drive a car. Or watch TV. Or do absolutely anything in a technological world.)
- He got this power when he was sucked through a wormhole with a bunch of other people, many of whom also got superpowers at the same time.
- He went off on his own a lot, presumably so that his companions could use their computer.
- He came from a land which was not very technologically advanced.
- I didn't even know his name.
After half an hour, I
not only knew loads more about him, but realised that some of the
things I thought I'd known about him were wrong.
He doesn't come from a
place with no technology. He comes from a place which is highly
dependent on it. There's more conflict that way. Much more story
potential.
He didn't get the power
by going through the wormhole with the others. He already had it.
Which means he must have travelled through another wormhole on
an earlier occasion - and made it back again. There's a whole other
story there - how did he stumble upon another wormhole? What happened
to him while he was on the other side of it? How did he get back?
I started answering
these questions. His hobby is caving. The other wormhole is deep
underground - he finds it by accident and thinks, when he goes
through, that it's just a passage to another cave. He comes back -
what adventures he has through the wormhole I don't know yet - but
he's acquired this pain of a superpower.
He goes back to work.
Here's a problem with the idea. He must be working within walking
distance of the caves as if he tried to travel anywhere by train, plane or
automobile, with his new superpower, he'd get nowhere. However, it made me think about which part of the imaginary universe he lives in - where might there be caves and workplaces within walking distance of each other? Right. Now I know which part of this universe he comes from.
He is a heart surgeon,
not a mere peasant from a pre-industrial society as I originally
thought. He was inspired to become a heart surgeon because he has a
sister with a congenital heart condition and he wanted to be like the
doctors who saved her life and fitted her with a pacemaker.
As soon
as he walks into the hospital where he works, all the power goes out and the
instruments stop working. Patients die. Engineers are rushed in to
fix the problem and my character is sent home, because he can't do
his job while there is no power.
When he gets home, his
sister comes running up to greet him and immediately drops dead
because her pacemaker stops working. He's accused of killing her and
goes on the run, and soon realises that it's he who is causing all
the outages. He did kill his sister, although he didn't mean
to. Luckily, he has not managed to reach his girlfriend across town -
since she has a pacemaker as well and if he goes near her, she'll
die, too. (We're not supposed to make life easy for our poor
characters, after all).
His only option is to
go and live on a remote island: again there is the problem that his
power will knock out virtually any transportation system he can use
to get there - so he'll have to go by sailboat, and he won't have sat
nav or any other system and it will take him months to get there. He'll be so sick of fish by the time that he reaches his destination that he never wants to eat fish again if he doesn't have to - another snippet about him.
There are monasteries
on the island he's bound for - he believes the monks might know how
he can rid himself of this curse, and if not, well, he can always
stay there and become a hermit. He's getting used to being on his own by now.
It is over this island
that the main wormhole in the story opens up and that's how come he gets
caught up in it along with everyone else.
He and his new friends
take up residence in a cave - his caving skills may come in very
useful; or at least, his walkabouts aren't necessarily always
outside.
All this has made him a
rather tortured soul, and he isolates himself from the other
characters; they know as little about him as I did, so when he walks
in one day and saves the life of another character with his knowledge
of heart surgery/medicine, it astonishes everyone.
Wow. I can go away and
write (and also re-write) a few chapters on him now. I still don't know what his name is
- but I'm sure he'll let me know one of these days, now that we're
communicating.
All that from deciding
to write about this mysterious character for half an hour - it really
does work!
It didn't stop with
him, either. The fact that there are more wormholes leading to
different times and places has opened up all sorts possibilities for
other characters and some potentially interesting time-travel
paradoxes. I won't go into details about those - too many spoilers
already today - but thanks to this little technique, my novel may
evolve into a trilogy!
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